
Note: i didn't made the secondary upgrades yet. The Secondary Turret (not done yet) can be placed on top similar to the ctwr upgrades. The main (Primary) Turret is turning on 2 big metal rings going aroung the main building. MG, Single Cannon, Double Cannon, Missile Turret and Artillery turret. It's a 2x2 Base Defense with 5 different Turrets. I know it's not perfect, but since it isn't possible in an other way, or someone finds a better one i leave it. Thats why this idea isn't usable too.Īt least i made for my little mod 5 different tower with each having a different turret. Only looped animations are working for this. I also tried it with the code from the GDI upgrade Centre, but the main problem is, that even if those upgrades can have each his own weapon, they can't have any Turret animation. I released this on tumsun too, but hope i'll find here someone who can find a solution for the building having 2 turret-upgrades.Įven if i didn't get it work, because i can't even make a duplicate of the Component Tower (the CTWR seems to be hard coded), i still made the Heavy Base Defense, because i hate the weakness of the ctwr (i spend much money for a good turret but only few shots are needed to get it destroyed, making the ctwr useless in my eyes). The turrets: MG, Single Cannon, Double Cannon, SAM, Artillery, DisruptorĪs written in the Thread Upgradable Defense Building with 2 or more Turrets in the advanced editing forum from i tried to make a Base Defense with 2 upgrades/Turrets. It also has improved damage frames and an active anim (with damageanim) of a glowing dome in the centre of the ringrails.ĭownload Zip with the SHPs and art/rules.ini examples: LKOFTWRv11.zipĬameos: MG, Single Cannon, Double Cannon, SAM, Artillery, Disruptor (following Denmon0728 example of good cameos for the old version posted at tibweb) \EDIT new version 1.1 rendered with antialiasing and no secondary upgrade pod. Attach signature (signatures can be changed in profile)
